I noticed that high speed collisions are sometimes strange with this test patch.
I was in BL1 with the BF1 and hit the wall in T1 at almost 300 km/h and I just went through the wall. Tested with other cars (mostly GTR) and any collision above 200-220 km/h here makes the car fly.
I also tried to push a UF1 with my XRT and the UF1 kind of "shakes" when I push it (don't remember if it was already the case in Z28 though).
Good work nonetheless, I hope you'll be able to fix all these bugs
Happens with me too, with FBM, if go straight on the 2nd leg of the chicane and hit the wall (~120 km/h), the car flies up like if was that red and white barriers...
EDIT: Im talking about Blackwood GP, if someone doesnt notice :P
I love this sim, and albeit now being not very active online, every time I drop by to play a bit, it brings a great smile to my face!
Sometimes I'd just like to have a few races offline as my friends don't race all that much any more. So I need to add some AI for a bit.
Unfortunately, even on PRO setting, I still manage to drive away from them, taking away a bit of the challenge for me (sorry, not trying to brag, but that's just what I find, despite SOME time training them up on a certain combo)
I remember when the AI was updated some time ago, people thought they were practically invincible. They found THE line around the track, and drove the car to the limits. I loved it!
My question is, could that level be added once again, maybe just on top of the current levels, like an 'ELETE' setting? Either that, or can they learn to go faster, sooner?
Many thanks, and thanks for the latest test patch Scawen/Eric/Victor!
Scott.
Scawen already said that when the S3/new physics come, the AI will become faster...
Don't get it. Never heard of bumpy track in real life?
I didnt drived the new section, as im a demo racer, but...
I dont think that a racing track bump can be so big to make the car jump meters in the air, like others said... In real life, a F1 car could do the highest bump without lift any wheel, if the suspension would changed to support it.
To test if is "real enough", someone could test on BF1 with high ride height and high downforce...
I would guess by the lack of any REAL and meaningful changes in this patch, that work probably started around the same time that half of the community here got fed up with waiting a few months ago. Minor bug fixes are not what this game needs. It needs a developer to tell us what the plan for LFS actually is, because it really sounds like this might be that last patch ever. This patch does not begin to reflect the amount of time that has passed since the last non-bugfix release. I really hope that this is a signal that real development is back underway, and that over the next year, a series of updates and patches are released containing NEW content, and some kind of commitment to the future of LFS. I for one would welcome parting with some cash for a NEW LFS experience, but only if there is a roadmap published, and committed to.
If you want a PLAN for what LFS is going to be, he said 3 years ago... New tire physics, Scirocco, Rockingham...
But how he can do it if he stays talking with people? Create a program is not so easy how it looks, its a lot of codes, numbers and caracters, it takes time to do... Calculate physics, so, takes even more time, as it have lots of variables included...
Will be nice to me the Graphics Updates, as i need to drive with forces view normally....
EDIT: As already said, will be possible to drive in BL1 without the barriers at chicane? (My sugestion, is create another track without the chicane, in the normal way)